Out on the edge of the Wayback system, where order has crumbled, you lead a rough crew - ex-soldiers, hired guns, fugitives. This is MENACE, a combat-focused strategy game made by the team behind Battle Brothers. Far from the Core Worlds, rules mean little; power sits with pirates, shadowy companies, broken regimes. A standard operation turns sharp when something worse emerges from the dark. Not just another enemy - but something unseen, unpredictable.
Out on the bridge of the TCRN Impetus, each move falls to you. Respond to a cry for help, skip it, land on unknown soil - each path opens new ripples. Alliances shift depending on who you back, what deals you make. Some groups hand over hidden knowledge, others trade parts that shouldn’t exist. Mechanics patch up damage after fights; salvagers drag wreckage into storage bays. How crews see you changes slowly, shaped by silence or support.
Fighting hits hard, demands thought. Across sprawling fields where rain or dust shifts the odds, send in foot soldiers, armored beasts, mechanical strides, whatever rolls. Outflank them instead of charging headfirst - pin foes down with relentless shots while big weapons shake the ground. Stay sharp with where you place each unit. Falling means gone forever. Each clash changes what comes next.