Down here at Kletka, they send the worst of them - those too violent, too broken for any normal prison. Each level plunges further beneath the surface, darker, colder, tighter than the last. Instead of keys or guards, your path forward depends on something else entirely - a machine that breathes hunger. It moves only when fed, but what counts as food isn’t plants or rations - it wants flesh, fresh and warm.
Down below, the Gigastructure never ends - hallways twist full of snares, unstable zones, dangers lurking just out of sight. Each pause might mean an ending. Staying alive means more than breathing - it demands careful control of what you carry.
Out of nowhere appears Samosbor - silent, relentless, erasing everything it touches. Once the alarm screams through the halls, pausing gets you killed. Leave everything behind, move fast.
Going down alone is possible. Yet teams of six boost chances. Sticking together helps you last longer. When food vanishes and the lift begins to rumble, friends might begin resembling meals instead.